opengl

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HOWTO Compile the OpenGL Utility Toolkit (GLUT) for Win32 with MinGW

An easy way to get the equivalent of GLUT compiled with MinGW is to use freeglut. See the Community_Supplied_Links page and look under Libraries for the link to the freeglut home page and source code. Build with commands such as the following:
./configure --with-x=no
make
make install

UNDER CONSTRUCTION

NOTE: This page is based on the following master page:

http://www.joshuaburkholder.com/glut/

Downloads:

HOWTO Use Mark J. Kilgard's OpenGL Utility Toolkit (GLUT) with MinGW

  • Download the binary and unpack the binary distribution of Nate Robins' Win32 port of GLUT. These instructions are based on version 3.7.6 and may not work with earlier or newer versions.
  • Create a subdirectory called GL in your project's include directory, and copy the file =glut.h= from the package there.
  • Copy the library, glut32.lib, to your project's build directory.
  • Copy the DLL, glut32.dll, to the same directory where your project's executable will be created.
This wiki is not a forum for discussion of usage issues. Please use the mingw-users@lists.osdn.me list instead. We do not allow creation of comments by anonymous or untrusted users, on any page.
 
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